- Win system
- 243 ways
- Base feature
- Wild Deal
- Bonus modes
- Flint, Switch, Frost and Gobble
- Version covered
- Original Dragonz
Wild Deal in the base game
The published mobile rules describe a random feature after a non-winning spin containing a wild on reel three. Additional wilds can be placed on the grid. This is a conditional feature possibility, not a guarantee that every losing result will be rescued.
Four different free-spins behaviours
Flint adds wilds, Switch stashes non-winning wilds, Frost holds non-winning wilds until they contribute, and Gobble holds winning wilds until they stop contributing. These are materially different retention rules, so read the selected mode before interpreting why a wild remains on screen.
Stake display and version checks
The operator rules distinguish coin size, coins bet and the total bet multiplier. Use the total stake, not a single coin value, when setting a budget. Dragonz 2 introduces different features; a shared dragon character is not enough to transfer its rules or return figure to the original.
RTP, stakes and availability
RTP describes a theoretical long-run return across many bets. It does not predict your session or guarantee a refund. Read the total stake in the currency of your account, and check the actual game’s rules before relying on a figure from another version.
A game guide here does not mean the title is available at every South African casino. Casino promotional spins and bonus wagering are separate from the slot’s own features. Read how promotional free spins work. Set a time and money limit, and do not increase a bet to recover losses.
Official terms & further reading
Offers can change; check the rules attached to your account.